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DI-AD-10144 Edition 1 Updated 208 pages, PDF and Excel

Military Training and Simulation Systems Market

NATO's 2025 Hague commitment to 5% of GDP by 2035 makes crews, not equipment, the constraint: military training and simulation grows to USD 34.91 billion.

By the . Next review Sep 2027. Editorial standards

Market size · 2025
$17.9B
Forecast · 2035
$34.9B
Revenue CAGR · 2026–2035
6.90%
Systems · 2035
~8,950

By system category

Flight and aircrew simulators, land vehicle, weapons and tactical simulators, synthetic training environments and software, and live training instrumentation and ranges

By service

Air force, army and land forces, navy, and joint and special operations

By procurement model

Platform-bundled training, standalone system procurement, and contractor operated training services

By region

North America, Europe, Asia Pacific, Middle East, Latin America and Africa, with country tables in the Excel model

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17 chapters 46 tables 9 figures 10 company profiles 208 pages

  1. Executive summaryThe market in one view
  2. Scope and definitionsWhat the Military Training and Simulation Systems market includes
  3. Research methodologyBottom-up: systems × value per unit
  4. The Hague commitmentBudgets reaching training.
  5. Synthetic versus liveWhy training moves virtual.
  6. Drivers and restraintsForces behind growth.
  7. The drone warNew training requirements.
  8. PricingValue bands.

See all chapters and sections (9 more chapters)

Key findings

  • Military training and simulation grows from USD 17,920.0 million in 2025 to USD 34,911.7 million by 2035 at 6.90% a year.
  • NATO's Hague Summit Declaration of 25 June 2025 set 5% of GDP by 2035, at least 3.5% for core defence, with a 2029 review that is the pivot of the scenario set.
  • Flight and aircrew simulators lead at 36%; synthetic training environments and software grow fastest at 9.00% a year and overtake land systems by 2032.
  • North America holds 40% of revenue; Europe grows fastest at 8.8%, lifting its share from 26% to 31% by 2035.
  • New platforms arrive faster than crews can be qualified, making training capacity, not equipment, the constraint that simulation relieves.
MeasureValueHow it is built
Market size · 2025 $17.9B Bottom-up: about 5,600 systems at $3.20M average value.
Forecast · 2035 $34.9B Each 1-point change in system growth moves the 2035 figure by roughly $3.28B.
Revenue CAGR · 2026–2035 6.90%4.8% systems + 2.0% value Systems from budget growth and the synthetic shift; value from networked fidelity.
Systems · 2035 ~8,950from 5,600 in 2025 Training allocations of 4% to 6% of core defence spending converted to deliveries.
Leading category Flight and aircrew simulators36% · $6.45B A full mission simulator for a fifth-generation fighter costs $25.0M to $45.0M and every fleet needs several.
Fastest segment Synthetic training environments and software9.00% · 22% of 2025 revenue Bought once and reused across platforms; 9.00% a year to $9.34B in 2035, overtaking land systems by 2032.
Largest region North America40% · $7.17B Scale of the United States defence budget and its accredited simulator estate.
Fastest region Europe at 8.8%$4.66B to $10.8B The Hague trajectory roughly doubles real European defence budgets over the decade.
Leader share CAE ~13%top three: ~29% The three largest suppliers hold about 29% of 2025 revenue.
Policy event NATO Hague commitmentreplaces the 2014 Wales 2% guideline The Hague Summit Declaration of 25 June 2025 set 5% of GDP by 2035, at least 3.5% for core defence, with a trajectory review in 2029.

Every figure passes the desk's release checks before publication: segments add to the total, growth rates match their start and end values, and each cited source says what the report attributes to it. How the research is done

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NATO’s Hague Summit Declaration of 25 June 2025 committed every ally to invest 5% of GDP a year in defence and security by 2035, of which at least 3.5% must resource core defence requirements, with the trajectory reviewed in 2029. Crews, not equipment, are the binding constraint on converting that money into capability, and simulation is how forces relieve it. Douglas Insights values the military training and simulation systems market at USD 17.92 billion in 2025 and forecasts USD 34.91 billion by 2035, compounding at 6.90% a year. The build is bottom-up: about 5,600 systems delivered in 2025 across flight and aircrew simulators, land vehicle, weapons and tactical simulators, synthetic training environments and software, and live training instrumentation and ranges, at an average realised value of USD 3.2 million per system including software, integration and initial support, triangulated against defence budgets, programme awards and supplier disclosures. Systems delivered grow 4.8% a year as budgets rise and training shifts synthetic, while value per system rises 2.0% a year as networked, higher-fidelity trainers replace standalone boxes. This study sits within our defense and security systems coverage and follows the published Douglas Insights methodology.

What did NATO’s 2025 Hague commitment change for military training and simulation systems?

The Hague commitment changed the planning horizon from three years to ten, which is what a military simulator programme needs. The Hague Summit Declaration of 25 June 2025 replaced the 2014 Wales guideline of 2% of GDP with 5% by 2035, split into at least 3.5% for core defence and up to 1.5% for infrastructure, cyber, civil preparedness and industrial capacity.

Allies must file annual plans showing credible progress, and the trajectory is reviewed in 2029. For military training and simulation the effect is arithmetic: a European ally spending 2.1% of GDP on defence in 2025 and rising to 3.5% by 2035 roughly doubles its real defence budget over the decade, and Douglas Insights models 4% to 6% of core defence spending reaching training and simulation depending on the country, against 3% to 5% before 2022. That is the single largest reason Europe grows 8.8% a year in this model against North America’s 4.9%, and it is why Europe’s share of revenue rises from 26% in 2025 to 31% by 2035. The 2029 review is the pivot in the scenario set below, because an ally that misses its plan cuts training before it cuts munitions. NATO’s defence expenditure series publishes the underlying ratios by ally back to 1949.

Which simulators, software and ranges does the military training and simulation market count?

Four system categories make up the USD 17.92 billion military training and simulation market. Flight and aircrew simulators cover full flight simulators, mission trainers, part-task trainers and maintenance trainers for combat aircraft, transport aircraft and helicopters, worth USD 6.45 billion in 2025.

Land vehicle, weapons and tactical simulators cover driver and gunnery trainers, small arms trainers, artillery and air defence simulators and tactical engagement systems, worth USD 4.30 billion. Synthetic training environments and software cover networked virtual environments, constructive simulation for command training and the middleware that joins simulators into one scenario, worth USD 3.94 billion. Live training instrumentation and ranges cover laser engagement systems, range instrumentation and after-action review, worth USD 3.23 billion. By service, deliveries split across the air force, army and land forces, navy, and joint and special operations. Non-simulation military education, commercial airline training, consumer simulation, civilian game-based learning (sized in the Gamification in Education Market report) and the weapon platforms themselves sit outside the boundary; the platforms are sized separately, among them the Military Drones Market and the Integrated Air and Missile Defence Systems Market reports. Value is measured at the price defence customers pay for delivered systems.

How much cheaper is a synthetic hour than a live hour of military training?

A synthetic hour costs roughly 5% to 15% of a live hour, and that ratio is what moves military training and simulation spending. A full mission simulator runs at USD 1,500 to USD 4,000 an hour once amortised, against USD 20,000 to USD 45,000 an hour for flying a fourth- or fifth-generation fighter, which also consumes finite airframe life.

Large live exercises add range, fuel, safety and airspace costs, and they expose tactics to adversaries who monitor them. Air forces now certify 40% to 55% of fast-jet syllabus hours synthetically against 20% to 30% a decade ago, and several helicopter and transport syllabuses exceed 60%. Networked live, virtual and constructive training lets a fighter simulator in one country fly against computer-generated forces alongside a real ground unit on an instrumented range, which is why synthetic environments and software grow 9.0% a year, the fastest of the four categories, from USD 3.94 billion in 2025 to USD 9.34 billion in 2035 and from 22% to 27% of revenue. The limit is credibility: a synthetic hour counts only where an airworthiness or training authority has accredited the device, and accreditation lags fidelity by two to four years.

Why do military training and simulation deliveries rise to about 8,950 systems by 2035?

Budget growth under the Hague commitment is the first driver of military training and simulation demand. Allied defence spending rising toward 3.5% of GDP by 2035 lifts the training pot at 4% to 6% of core defence outlay, and Douglas Insights models systems delivered rising from about 5,600 in 2025 to roughly 8,950 in 2035, a 4.8% annual increase.

Europe carries most of the increment, growing from USD 4.66 billion to USD 10.83 billion at 8.8% a year, with Germany, Poland, the United Kingdom, France and the Nordic countries accounting for about two-thirds of that gain.

New platform introduction is the second driver and the most predictable. A fifth-generation fighter programme typically procures one full mission simulator for every 8 to 12 aircraft, and simulation and training content runs at 6% to 9% of programme value on modern air platforms against 3% to 4% on the aircraft they replace. With more than 1,100 combat aircraft, 3,000 armoured vehicles and 40 air and missile defence batteries on order across allied forces to 2032, the attached training requirement alone supports about USD 1.4 billion of annual deliveries through the early 2030s.

Training capacity constraints are the third driver. Pilot production in several large air forces runs 15% to 25% below requirement, and instructor shortages, not airframes, are the usual bottleneck; a simulator-heavy syllabus raises throughput per instructor by 30% to 50%. The same constraint applies on land: a gunnery range can qualify one crew at a time, while a networked gunnery trainer qualifies six.

Operational lessons are the fourth driver and the fastest-moving. Drone and electronic warfare training barely existed as a procurement line in 2021 and is modelled at about USD 1.1 billion of 2025 deliveries, growing above 14% a year, because the skills decay in months rather than years and only software-defined training keeps pace.

Contractor-operated training is the fifth driver. Forces short of instructors increasingly buy qualified hours rather than devices, at USD 1,200 to USD 4,500 an hour, and contractor-operated services rose to an estimated 18% of 2025 military training and simulation value from 11% in 2020, turning one-off equipment sales into multi-year service revenue.

What holds back military training and simulation systems procurement?

Budget competition holds back military training and simulation first. Training competes inside the same defence budget as munitions, air defence and pay, and when stocks are short the ammunition line wins: several allies raising total spending in 2024 and 2025 held training investment flat in real terms while multiplying munitions orders.

The munitions-first scenario below cuts the 2035 figure to about USD 25.5 billion. Procurement cycles hold it back second: a major training system moves from requirement to first delivery in 4 to 7 years, and roughly one competitive award in five is delayed by protest or political review. Interoperability and classification hold it back third: joint synthetic training needs common distributed-simulation protocols and a security accreditation that allows classified platform data to cross a national boundary, and Douglas Insights estimates that only 35% to 45% of allied simulators in service can join a multinational scenario without a bespoke gateway. Accreditation lag holds it back fourth: a device must be certified before its hours count toward qualification, and that step adds 12 to 30 months after delivery.

Which military training and simulation system categories carry the revenue?

Flight and aircrew simulators carry the most revenue, at 36% of 2025 deliveries, and synthetic training environments and software grow fastest at 9.0% a year, overtaking land systems by 2032. Douglas Insights values the four military training and simulation categories as follows.

System category Share of 2025 revenue 2025 value 2035 value Growth to 2035
Flight and aircrew simulators 36% USD 6.45 billion USD 11.78 billion 6.20% a year
Land vehicle, weapons and tactical simulators 24% USD 4.30 billion USD 8.08 billion 6.50% a year
Synthetic training environments and software 22% USD 3.94 billion USD 9.34 billion 9.00% a year
Live training instrumentation and ranges 18% USD 3.23 billion USD 5.72 billion 5.90% a year

Flight and aircrew simulators hold their lead because a full mission simulator for a fifth-generation fighter costs USD 25 million to USD 45 million and every fleet needs several, but the category’s 6.20% growth trails the market as part-task and mixed-reality devices take syllabus hours from full-motion boxes at a tenth of the price.

Synthetic training environments and software is the fastest-growing category, compounding 9.00% a year to USD 9.34 billion in 2035, because it is bought once and reused across every platform: one accredited scenario federation serves air, land and command trainers, and its value scales with the number of participants rather than the number of devices.

Land vehicle, weapons and tactical simulators grow 6.50% a year to USD 8.08 billion as European ground forces rebuild, while live training instrumentation and ranges grow 5.90% to USD 5.72 billion, the slowest category, since instrumented ranges are refreshed rather than added.

Where is military training and simulation spending concentrated?

North America concentrates the most military training and simulation spending, 40% of 2025 revenue or USD 7.17 billion, growing 4.9% a year to USD 11.61 billion in 2035 on the scale of the United States defence budget and its accredited simulator estate, though from a base large enough to grow slowly.

Europe holds 26%, USD 4.66 billion, and grows fastest at 8.8% a year to USD 10.83 billion, the direct consequence of the Hague trajectory. Asia Pacific holds 22%, USD 3.94 billion, at 7.4% to USD 8.05 billion, as Japan, South Korea, Australia and India modernise amid regional tension. The Middle East contributes USD 1.43 billion at 8.2%, Latin America USD 448 million at 5.8% and Africa USD 269 million at 6.0%.

How far does CAE’s 13% share lead military training and simulation suppliers?

Dedicated simulation specialists and platform primes split the military training and simulation market, and Douglas Insights estimates the three largest suppliers hold about 29% of 2025 revenue, led by CAE at roughly 13%. CAE is the largest dedicated training and simulation company, supplying flight simulators and training services across defence and civil markets.

Lockheed Martin, Boeing, Northrop Grumman, RTX and L3Harris supply simulators for their own platforms and broader training systems, while BAE Systems, Thales, Rheinmetall, Saab and Leonardo hold strong European positions, with Saab and Rheinmetall prominent in live instrumentation. Cubic, now privately held, specialises in live and synthetic training, and Bohemia Interactive Simulations supplies game-engine-based simulation software used across allied armies. The Hague commitment is reshaping that order: European allies increasingly write domestic industrial participation into training awards, which favours Rheinmetall, Saab and Thales over United States primes on ground and instrumentation work even where the platform is American. Newer entrants in drone and electronic warfare training, most of them with commercial software rather than defence roots, took an estimated 6% of 2025 deliveries from a negligible base in 2021.

Why does a military simulator cost from USD 150,000 to USD 45 million?

Average realised value is USD 3.2 million per military training and simulation system in 2025, spanning a very wide range: a small arms or part-task trainer costs USD 150,000 to USD 900,000 and a full mission simulator for a fifth-generation fighter USD 25 million to USD 45 million.

A vehicle or gunnery simulator costs USD 1 million to USD 6 million, and a complete training centre with several networked devices, instructor stations and facilities USD 80 million to USD 250 million. Much capability is bundled into platform programmes, which makes separate pricing hard to observe and is why the model triangulates against programme value shares. Contractor-operated training, the fifth driver above, takes an estimated 18% of 2025 value. Upgrades are a recurring stream worth 4% to 7% of installed device value a year, since a simulator must be revised whenever the real platform is modified, and average price rises 2.0% a year as networking and higher fidelity are added.

Which export control rules and interoperability standards apply to military training and simulation systems?

Export control binds military training and simulation systems hardest. A simulator embeds the performance data of the platform it replicates, so it is itself a controlled defence article: in the United States it falls under the International Traffic in Arms Regulations and the United States Munitions List at 22 CFR Part 121.

A trainer can therefore usually be supplied only where the platform has already been approved for export, and technical data releases are licensed separately. Defence procurement regulation is the second layer, and several European allies now require local content in training awards funded under the Hague trajectory. Interoperability standards are the third: distributed simulation protocols decide whether devices from different suppliers and nations can share one scenario, and allied programmes increasingly make conformance a contract condition rather than a preference.

If NATO’s 2029 review cuts the trajectory, how could the military training and simulation forecast change by 2035?

The base case carries 4.8% growth in systems delivered and 2.0% growth in value per system for a 6.90% revenue CAGR and USD 34.91 billion in 2035. The munitions-first scenario, in which the 2029 review finds allies behind plan and ammunition absorbs the remaining budget, sets the legs at 2.8% and 1.0% and lands near USD 25.51 billion.

The synthetic-transformation scenario, in which the 3.5% core target is met and forces accelerate networked synthetic training, sets them at 6.6% and 3.2% and carries the market past USD 46.70 billion. Each 1-point change in system growth moves the 2035 figure by roughly USD 3.28 billion, so the gap between the two cases is wider than the entire 2025 market. Published estimates for military training and simulation run between 5.0% and 10.5% a year; the Douglas figure sits inside that band.

What does the drone war change about military training and simulation?

Drone warfare has created a military simulation line that barely existed in 2021, modelled at about USD 1.1 billion of 2025 deliveries and growing above 14% a year. Operating a first-person-view attack drone well takes 20 to 60 hours of practice, and units that fly the first of those hours in a simulator reach competence faster and destroy fewer airframes.

At USD 400 to USD 2,000 per expendable drone, a USD 30,000 simulator repays itself within a single training cohort. Every unit now also needs to detect, evade and counter hostile drones under jamming, so counter-drone and electronic warfare simulation has become a standing requirement rather than a specialist course. Most of this capability comes from companies with commercial software and gaming backgrounds, because the threat changes every few months and only a software-defined trainer can be re-cut that fast.

Douglas Exclusive: the defence training allocation tracker

The defence training allocation tracker sets out, by country and service, the defence budget trajectory against the Hague commitment, the share allocated to training and simulation, major platform procurements and their attached training requirements, the live-to-synthetic hour balance, and the programme pipeline, converting budget forecasts into military training and simulation demand by category and region.

The tracker is a Douglas Insights model and estimate, not an official register: it is reconciled against the training revenue of 11 suppliers and the 3 primary sources cited on this page and ships with the 208-page PDF. Douglas Insights updates it as national plans and the 2029 review inputs are published.

Methodology and receipts: how do 5,600 systems add up to USD 17.92 billion?

How this report is built

  • Every figure carries a confidence grade in the fact sheet above, and the working model ships with every licence.
  • Six regional models sum to the global figure, with country tables in the Excel model.
  • The next scheduled review of this study is September 2027.
  • Licence holders receive it as a maintained tab in the Excel model.

Douglas Insights built the military training and simulation model bottom-up from systems across 4 categories, 4 services and 6 regions. Deliveries were derived from defence budgets and training allocations by country, platform procurement programmes and their attached simulator requirements, the live-to-synthetic shift by syllabus, and programme awards; values were set by category from supplier and government disclosures.

Totals were reconciled against the training revenue of 11 suppliers and against national training budget lines. The receipts are 5,600 systems times USD 3.2 million for 2025, 4.8% system growth and 2.0% value growth to 2035, with non-simulation training services, commercial airline training, consumer simulation and weapon platforms excluded.

Sources

  1. North Atlantic Treaty Organization The Hague Summit Declaration, issued by NATO Heads of State and Government on 25 June 2025, committing allies to 5% of GDP annually by 2035, of which at least 3.5% for core defence requirements, with a trajectory review in 2029 (2025)
  2. North Atlantic Treaty Organization Defence expenditure: NATO's published guidelines and its annual tables of defence spending, share of GDP, equipment share and armed forces personnel by ally (2026)
  3. U.S. Department of State, Electronic Code of Federal Regulations 22 CFR Part 121, The United States Munitions List, under the International Traffic in Arms Regulations, which controls simulators and the technical data they embed as defense articles (2026)

Inside the 208-page report

17 chapters 189 sections 46 tables, 9 figures 10 company profiles 208 pages Every table ships in the Excel model
01Executive summary12 sections

The market in one view

  1. 1.1Market snapshot, 2025 and 2035
    1. 1.1.1Market size, 2025
    2. 1.1.2Forecast, 2035
    3. 1.1.3Growth rate, 2026–2035
  2. 1.2Growth decomposition
    1. 1.2.1Volume growth (systems)
    2. 1.2.2Value per unit growth
  3. 1.3Key findings
  4. 1.4Segment highlights
  5. 1.5Regional highlights
  6. 1.6Competitive highlights
  7. 1.7Douglas Insights verdict
02Scope and definitions14 sections

What the Military Training and Simulation Systems market includes

  1. 2.1Market definition
  2. 2.2Inclusions and exclusions
  3. 2.3Segmentation
    1. 2.3.1By system category
    2. 2.3.2By service
    3. 2.3.3By procurement model
    4. 2.3.4By region
  4. 2.4Years considered
    1. 2.4.1Base year 2025
    2. 2.4.2Forecast 2026–2035
  5. 2.5Currency and units
    1. 2.5.1Value in USD million
    2. 2.5.2Volume in systems
  6. 2.6Who this report is for
03Research methodology16 sections

Bottom-up: systems × value per unit

  1. 3.1Bottom-up market model
    1. 3.1.1Volume base, 2025 (systems)
    2. 3.1.2Value per unit
    3. 3.1.3Forecast legs to 2035
  2. 3.2Top-down cross-checks
  3. 3.3Data triangulation
  4. 3.4Sources
    1. 3.4.1Regulators and statistics offices
    2. 3.4.2Company filings and results
    3. 3.4.3Trade and industry bodies
    4. 3.4.43 primary sources cited
  5. 3.5Confidence grading
  6. 3.6Assumptions and limitations
    1. 3.6.1Budget allocations
    2. 3.6.2Platform requirements
    3. 3.6.3Realised values
04The Hague commitment3 sections

Budgets reaching training.

  1. 4.15% by 2035
  2. 4.2Training allocation share
  3. 4.3The 2029 review
05Synthetic versus live3 sections

Why training moves virtual.

  1. 5.1Flight hour cost
  2. 5.2Syllabus accreditation
  3. 5.3Live, virtual, constructive
06Drivers and restraints5 sections

Forces behind growth.

  1. 6.1Defence spending
  2. 6.2New platforms
  3. 6.3Capacity constraints
  4. 6.4Operational lessons
  5. 6.5Budget competition and procurement
07The drone war3 sections

New training requirements.

  1. 7.1Drone operator training
  2. 7.2Counter drone simulation
  3. 7.3Electronic warfare
08Pricing3 sections

Value bands.

  1. 8.1By system category
  2. 8.2Platform bundling
  3. 8.3Contractor operated training
09Market size and forecast, 2025–20355 sections

Global value, volume and value per unit

  1. 9.1Market value, 2025–2035
  2. 9.2Volume (systems), 2025–2035
  3. 9.3Value per unit, 2025–2035
  4. 9.4Year-on-year growth
  5. 9.5Growth decomposition
10Military Training and Simulation Systems market, by system category16 sections

5 segments, value 2025–2035

  1. 10.1Overview and share, 2025 and 2035
  2. 10.2Flight and aircrew simulators
    1. 10.2.1Market size and forecast, 2025–2035
    2. 10.2.2Growth outlook
  3. 10.3Land vehicle
    1. 10.3.1Market size and forecast, 2025–2035
    2. 10.3.2Growth outlook
  4. 10.4Weapons and tactical simulators
    1. 10.4.1Market size and forecast, 2025–2035
    2. 10.4.2Growth outlook
  5. 10.5Synthetic training environments and software
    1. 10.5.1Market size and forecast, 2025–2035
    2. 10.5.2Growth outlook
  6. 10.6Live training instrumentation and ranges
    1. 10.6.1Market size and forecast, 2025–2035
    2. 10.6.2Growth outlook
11Military Training and Simulation Systems market, by service13 sections

4 segments, value 2025–2035

  1. 11.1Overview and share, 2025 and 2035
  2. 11.2Air force
    1. 11.2.1Market size and forecast, 2025–2035
    2. 11.2.2Growth outlook
  3. 11.3Army and land forces
    1. 11.3.1Market size and forecast, 2025–2035
    2. 11.3.2Growth outlook
  4. 11.4Navy
    1. 11.4.1Market size and forecast, 2025–2035
    2. 11.4.2Growth outlook
  5. 11.5Joint and special operations
    1. 11.5.1Market size and forecast, 2025–2035
    2. 11.5.2Growth outlook
12Military Training and Simulation Systems market, by procurement model10 sections

3 segments, value 2025–2035

  1. 12.1Overview and share, 2025 and 2035
  2. 12.2Platform-bundled training
    1. 12.2.1Market size and forecast, 2025–2035
    2. 12.2.2Growth outlook
  3. 12.3Standalone system procurement
    1. 12.3.1Market size and forecast, 2025–2035
    2. 12.3.2Growth outlook
  4. 12.4Contractor operated training services
    1. 12.4.1Market size and forecast, 2025–2035
    2. 12.4.2Growth outlook
13Regional analysis59 sections

6 regions with country tables

  1. 13.1Regional overview and share, 2025 and 2035
  2. 13.2North America
    1. 13.2.1Market size and forecast, 2025–2035
    2. 13.2.2By system category
    3. 13.2.3By service
    4. 13.2.4By procurement model
    5. 13.2.5United States
    6. 13.2.6Canada
    7. 13.2.7Mexico
  3. 13.3Europe
    1. 13.3.1Market size and forecast, 2025–2035
    2. 13.3.2By system category
    3. 13.3.3By service
    4. 13.3.4By procurement model
    5. 13.3.5Germany
    6. 13.3.6United Kingdom
    7. 13.3.7France
    8. 13.3.8Italy
    9. 13.3.9Spain
    10. 13.3.10Rest of Europe
  4. 13.4Asia Pacific
    1. 13.4.1Market size and forecast, 2025–2035
    2. 13.4.2By system category
    3. 13.4.3By service
    4. 13.4.4By procurement model
    5. 13.4.5China
    6. 13.4.6Japan
    7. 13.4.7India
    8. 13.4.8South Korea
    9. 13.4.9Australia
    10. 13.4.10Southeast Asia
    11. 13.4.11Rest of Asia Pacific
  5. 13.5Middle East
    1. 13.5.1Market size and forecast, 2025–2035
    2. 13.5.2By system category
    3. 13.5.3By service
    4. 13.5.4By procurement model
    5. 13.5.5Saudi Arabia
    6. 13.5.6United Arab Emirates
    7. 13.5.7Turkey
    8. 13.5.8Rest of Middle East
  6. 13.6Latin America
    1. 13.6.1Market size and forecast, 2025–2035
    2. 13.6.2By system category
    3. 13.6.3By service
    4. 13.6.4By procurement model
    5. 13.6.5Brazil
    6. 13.6.6Mexico
    7. 13.6.7Argentina
    8. 13.6.8Rest of Latin America
  7. 13.7Africa
    1. 13.7.1Market size and forecast, 2025–2035
    2. 13.7.2By system category
    3. 13.7.3By service
    4. 13.7.4By procurement model
    5. 13.7.5South Africa
    6. 13.7.6Nigeria
    7. 13.7.7Egypt
    8. 13.7.8Rest of Africa
14Competitive landscape14 sections

10 companies profiled

  1. 14.1Market concentration
  2. 14.2Market share analysis, 2025
  3. 14.3Strategic moves: acquisitions, launches, contracts
  4. 14.4Company profilesEach profile: overview, products, financials where reported, position in this market, recent developments
    1. 14.4.1CAE
    2. 14.4.2Lockheed Martin
    3. 14.4.3BAE Systems
    4. 14.4.4Saab
    5. 14.4.5Rheinmetall
    6. 14.4.6Cubic
    7. 14.4.7Bohemia
    8. 14.4.8Boeing
    9. 14.4.9Thales
    10. 14.4.10Leonardo
15Scenarios to 20355 sections

Bands and rules.

  1. 15.1Munitions first case
  2. 15.2Base case case
  3. 15.3Synthetic transformation case
  4. 15.4Sensitivity of the 2035 value
  5. 15.5Published forecasts compared
16Douglas Exclusive: defence training allocation tracker3 sections

Maintained.

  1. 16.1Budget versus commitments
  2. 16.2Training share
  3. 16.3Programme pipeline
17Appendix5 sections

Data, sources and licence

  1. 17.1Data tables (Excel model)
  2. 17.2Sources (3)
  3. 17.3Abbreviations
  4. 17.4Change log and next review
  5. 17.5Licence and how to cite
TList of tables46
  1. Table 1Market value, 2025–2035 (USD million)
  2. Table 2Volume, 2025–2035 (systems)
  3. Table 3Value per unit, 2025–2035
  4. Table 4Military Training and Simulation Systems market by system category, 2025–2035 (USD million)
  5. Table 5Flight and aircrew simulators: market size, 2025–2035 (USD million)
  6. Table 6Land vehicle: market size, 2025–2035 (USD million)
  7. Table 7Weapons and tactical simulators: market size, 2025–2035 (USD million)
  8. Table 8Synthetic training environments and software: market size, 2025–2035 (USD million)
  9. Table 9Live training instrumentation and ranges: market size, 2025–2035 (USD million)
  10. Table 10Military Training and Simulation Systems market by service, 2025–2035 (USD million)
  11. Table 11Air force: market size, 2025–2035 (USD million)
  12. Table 12Army and land forces: market size, 2025–2035 (USD million)
  13. Table 13Navy: market size, 2025–2035 (USD million)
  14. Table 14Joint and special operations: market size, 2025–2035 (USD million)
  15. Table 15Military Training and Simulation Systems market by procurement model, 2025–2035 (USD million)
  16. Table 16Platform-bundled training: market size, 2025–2035 (USD million)
  17. Table 17Standalone system procurement: market size, 2025–2035 (USD million)
  18. Table 18Contractor operated training services: market size, 2025–2035 (USD million)
  19. Table 19Military Training and Simulation Systems market by region, 2025–2035 (USD million)
  20. Table 20North America: market by system category, 2025–2035 (USD million)
  21. Table 21North America: market by service, 2025–2035 (USD million)
  22. Table 22North America: market by procurement model, 2025–2035 (USD million)
  23. Table 23North America: market by country, 2025–2035 (USD million)
  24. Table 24Europe: market by system category, 2025–2035 (USD million)
  25. Table 25Europe: market by service, 2025–2035 (USD million)
  26. Table 26Europe: market by procurement model, 2025–2035 (USD million)
  27. Table 27Europe: market by country, 2025–2035 (USD million)
  28. Table 28Asia Pacific: market by system category, 2025–2035 (USD million)
  29. Table 29Asia Pacific: market by service, 2025–2035 (USD million)
  30. Table 30Asia Pacific: market by procurement model, 2025–2035 (USD million)
  31. Table 31Asia Pacific: market by country, 2025–2035 (USD million)
  32. Table 32Middle East: market by system category, 2025–2035 (USD million)
  33. Table 33Middle East: market by service, 2025–2035 (USD million)
  34. Table 34Middle East: market by procurement model, 2025–2035 (USD million)
  35. Table 35Middle East: market by country, 2025–2035 (USD million)
  36. Table 36Latin America: market by system category, 2025–2035 (USD million)
  37. Table 37Latin America: market by service, 2025–2035 (USD million)
  38. Table 38Latin America: market by procurement model, 2025–2035 (USD million)
  39. Table 39Latin America: market by country, 2025–2035 (USD million)
  40. Table 40Africa: market by system category, 2025–2035 (USD million)
  41. Table 41Africa: market by service, 2025–2035 (USD million)
  42. Table 42Africa: market by procurement model, 2025–2035 (USD million)
  43. Table 43Africa: market by country, 2025–2035 (USD million)
  44. Table 44Company market shares, 2025
  45. Table 45Scenario values, 2035
  46. Table 46Sources and confidence grades by figure
FList of figures9
  1. Figure 1Market value, 2025–2035
  2. Figure 2Growth decomposition, 2026–2035
  3. Figure 3Share by system category, 2025 and 2035
  4. Figure 4Share by service, 2025 and 2035
  5. Figure 5Share by procurement model, 2025 and 2035
  6. Figure 6Share by region, 2025 and 2035
  7. Figure 7Growth by region, 2026–2035
  8. Figure 8Market concentration, 2025
  9. Figure 9Scenario paths to 2035

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Questions buyers ask

How big is the military training and simulation market?

USD 17,920.0 million in 2025, on Douglas Insights' bottom-up estimate: about 5,600 systems at USD 3.2 million each.

How fast is military simulation growing?

6.90% a year, reaching USD 34,911.7 million by 2035; 4.8 points from systems delivered and 2.0 points from value per system.

Which segment grows fastest, and why?

Synthetic training environments and software, at 9.00% a year from USD 3,942.4 million to USD 9,335.8 million, because one accredited scenario federation serves air, land and command trainers at once.

Which military training category leads?

Flight and aircrew simulators, at 36% of 2025 revenue (USD 6,451.2 million); synthetic environments grow fastest and overtake land systems by 2032.

Where is military training spending concentrated?

North America holds 40% of revenue; Europe grows fastest at 8.8% as the NATO Hague commitment lifts allied budgets toward 3.5% of GDP.

Who supplies military training systems?

CAE leads at roughly 13%, with the top three at about 29%; Lockheed Martin, Boeing, BAE Systems, Thales, Rheinmetall, Saab, Leonardo, Cubic and Bohemia Interactive Simulations follow.

What does the licence include?

The 208-page PDF, the editable Excel model, the Douglas Exclusive defence training allocation tracker, a briefing call and the next edition at no extra charge.

Research & citation

This report was researched, written and reviewed by the Douglas Insights Research Desk under the Douglas Insights editorial standards. Material errors are logged in the corrections log. No section is sponsored.

Cite this report Douglas Insights Inc (2026). Military Training and Simulation Systems Market. Report DI-AD-10144, September 2026. https://www.douglasinsights.com/military-training-and-simulation-systems-market/